spatial design

The Digital Narrator Of Architecture

The video game industry has and still continues to provide entertainment for many years. Covering many genres like sports, action, strategy and simulation to suit every person. For instance, the classic life-simulation game – The Sims™, has been made popular by its open-ended, no-objective gameplay and free will. The game grants the gamer full control; from fulfilling the whims of their sim (avatar) to the very shape of their nose. This kind of flexibility has attracted many types of players. There are gamers who dream of leading a different life and live vicariously through their sims, there are those who enjoy pushing moral boundaries and those who enthuse and appreciate the design aspect of the game. In this virtual realm, there are no rules, no legal restrictions, no complaining neighbours, and best of all, no budgets! 

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Expectation vs. Reality III: When the Love Letter Becomes Unwanted

Over tacos and being miserable with the realisation how lacking we were in trivial knowledge from Trivial Pursuit, my friends and I were discussing about taking aesthetic photos for dating apps. While the idea was a mere banter, the ideas that kept sprouting were evidently inspired from our constant scrolling down the square images that constantly pop up on Instagram. These photos were often captured through a process of dreamy filters, correct ‘candid’ poses and exceptional cropping that gives us the final aesthetic. However, we must also remember that it is the kind of backdrop and setup that allows us to achieve the ‘Instagram Worthy’ photo – and these backdrops that are often discovered accidentally and later becoming the popular backdrop for others can become a love letter to our surroundings.

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The Way We Knew It Left It. Ellipsism Part I

There's a fine line between morals and doing it for your own sake. Every now and then we would be presented with some kind of catch twenty two situation that could eventually haunt us a lifetime.

It's quite a morbid situation to consider really.

Last year on a trip to Venice, we spent two days at the Venice Biennale to understand the types of issues (the exhibition was titled 'Reporting from the Front') that have been raised in the past years. Issues ranged from underpayment, exploitation to poverty and social housing.

And then there was the past.

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