architecture visualisation

The Digital Narrator Of Architecture

The video game industry has and still continues to provide entertainment for many years. Covering many genres like sports, action, strategy and simulation to suit every person. For instance, the classic life-simulation game – The Sims™, has been made popular by its open-ended, no-objective gameplay and free will. The game grants the gamer full control; from fulfilling the whims of their sim (avatar) to the very shape of their nose. This kind of flexibility has attracted many types of players. There are gamers who dream of leading a different life and live vicariously through their sims, there are those who enjoy pushing moral boundaries and those who enthuse and appreciate the design aspect of the game. In this virtual realm, there are no rules, no legal restrictions, no complaining neighbours, and best of all, no budgets! 

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Expectations vs Reality I : The Big Picture

I loved writing before I enjoyed reading.

It took me two years and a few cases of having nobody to play with during recess and lunchtime that I was able to read pictureless novels. Before a group of boys welcomed me into their group, a pile of books was readily made next to me, waiting to keep me company for the next hour on a mint concrete floor inside the toilet stalls. Back then, I heavily relied on reading books that had images to consider the book a worthwhile read (and to have a general idea of how the novel was progressing). I guess it was because the ten year old me was still coming to grips with understanding English as I was still heavily reliant on communicating in Cantonese. This constant translating back and forth between two languages as I read a novel was taxing, moreover made it difficult for me to set up the scenes the author has crafted through text.

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